Process

I was impressed by how ridiculously loud these colors were.
The accompanying animation should be equally bold, and stark to match Nike's current branding.

I drew inspiration from Swiss poster designs, and wanted to retain that same sense of energy and urgency.

Seizing the opportunity to utilize Processing again for some digital chaos,
I used a processing sketch to draw up a simple 3D render of a shoe based on
pixel brightness values from a 2D image of our hero shoe.

PImage img;
void setup() {
  size(1728, 2160, P3D);
  img = loadImage("shoe3.jpg");
}
void draw() {
  background(#E1EAEE);
  fill(#2A315C);
  noStroke();
  sphereDetail(3);
 
  float tiles = 200;
  float tileSize = width/tiles;
 
  push();
  translate(width/2,height/2);
  rotateY(radians(frameCount));
 
  for (int x = 0; x < tiles; x++) {
    for (int y = 0; y < tiles; y++) {
      color c = img.get(int(x*tileSize),int(y*tileSize));
      float b = map(brightness(c),0,255,1,0);
      float z = map(b,0,1,-150,150);
      
      push();
      translate(x*tileSize - width/2, y*tileSize - height/2, z);
      sphere(tileSize*b);
      pop();
    }
  }
  pop();
}

Early style frame

You may also like

Back to Top